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Low Noon |
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Low Noon is a rip-roaring adventure through a very small Wild West; you play as a worm sheriff in a 3rd person roguelike, fighting your way down into the earth to defeat an evil land developing mole. As a programmer, I handled the game's UI implementation, animation integration, final boss sequence, and various technical effects like cutscene and scene load camera transitions. As one of the team's two leads and its primary creative lead, I was responsible for maintaining the lighthearted style and tone of the world and its details in all of its aspects between our artists and programmers, as well as leading team meetings.
At the time, this was the largest development team I had ever worked with in a major capacity. The dynamics of sharing the workload and holding each other accountable were new to me, as was my position as a creative lead. Our other programmers and artists were much newer to game development as well, so I spent some time helping them learn how to use Unity and Blender.
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Programming Accomplishments
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Other Accomplishments
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Send me an email at awk481@gmail.com |
© 2024 Andrew Kohler