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Valiantine |
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Valiantine is a 2.5D pixel art JRPG set in a high-fantasy world styled after the imagery and trappings of Valentine's Day. I hadn't ever heard of a Valentine's Day game, and sought to give it the grounded-yet-whimsical fantasy representation that Christmas has enjoyed in recent years.
Valiantine represents a year and a half of learning everything. I had basic experience with Unity, scripting, and 3D modelling when I started the project, and I wanted to push all of that and more to limits that I'd just keep breaking. I assumed, very correctly, that a JRPG would provide a programming challenge tall enough to whip me into shape.
This is one of my favorites; so many of the other projects on this site came between starting Valiantine and finishing it. It carries the scars of that learning process; having made it, I could certainly now build a JRPG that surpasses it. But that in itself is the gift; I could do all of that again, writing and music and sound and level building and programming and everything else, and do it better. No matter what may come, I stand on this project's shoulders.
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Programming Accomplishments
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Other Accomplishments
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Send me an email at awk481@gmail.com |
© 2024 Andrew Kohler