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May I Take

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Development span: October 2022 (48 hours)

Project Type

  • Collaborative - 2 Person Team

My Roles

  • Designer, Artist

Source Code

Download and Play

Made For

The main menu is styled after a fast food menu and has 3 levels; the levels get harder by adding more keys to the pool you have to type from. Keys fly across the screen and you have to type them in before they make it across to keep your patience! If you lose, things might get a little violent.

About the Project

May I Take was the first game I helped make as part of a game jam - a fast-paced fast food typing game about keeping your cool in line. Since I was still less experienced with Unity programming at the time, my teammate did the majority of the coding, but as my first game jam and high-stress development environment, it's meaningful to my growth as a developer.

Programming Accomplishments

  • Assisted programmer in debugging process

Other Accomplishments

  • Created all sprite art and animations for the game
  • Designed theme, gameplay, and menus

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Link up on my LinkedIn profile

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Send me an email at awk481@gmail.com

© 2024 Andrew Kohler