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Race The Stars (2022) |
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In the summer of 2022, I assembled my friends in my major together and held a summer-long game jam: Andrew's Endless Summer Jamapalooza. The goal was to help all of learn Unity through the motivation of a competition! I made a Discord server and invited all of our friends in to spectate our progress and hold us to the mark as we posted weekly updates.
I focused on creating a momentum-based platformer; most of my efforts during development went towards a character controller that gained and maintained momentum over sloped terrain, and animations to make running feel responsive. Through this process, I learned a lot about both Unity's collision systems and the process of making custom ones, and how to use Unity's animation systems both with their drag-and-drop animation system and programatically.
Race The Stars (2022) was my attempt to deliver on the ambitions I had for the concept behind my very first game in 2019. While I certainly didn't make it all the way, I got a little closer and learned a lot - and maybe one day, I'll get back up and try again.
Programming Accomplishments
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Other Accomplishments
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Link up on my LinkedIn profile |
Scratch an itch on my Itch.io page |
Send me an email at awk481@gmail.com |
© 2024 Andrew Kohler