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Disco Bird Duology |
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My Roles
Source CodeDownload and PlayMade For
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The Disco Bird duology is composed of two final programming projects for different classes. Disco Bird and the Dance Off of Destiny came first for the final project in Modeling and Animation, and next year, I made Disco Bird and the Chorus of Carnage for the final assignment in Intro to Digital Arts and Sciences. Disco Bird as a character is one of my favorites - any time I make a game with them, I'm able to just have fun. Neither of these projects required custom assets; that's how much I like my little pal.
Disco Bird and the Dance Off of Destiny is a turn-based RPG made with Processing. In it, you ascend the floors of the Fortress of Funk to stop the evil plans of the Hawk of Hate! There are 5 enemy types with 3 variants each, all of which have stats and moves unique to their type and variant and all of which can be recruited to fight for you as you ascend the 15 floors of the Fortress. Battles are generated from a per-floor pool, making every playthrough different; hard mode adds 15 more floors and tougher battles, along with a new final boss.
Disco Bird and the Chorus of Carnage is a simple shoot-em-up made with a custom Java engine. The titular horde of vultures - the Chorus of Carnage - have descended upon an innocent village, and it's up to Disco Bird to hold them off while the townspeople escape! Enemy and player behavior resembles Space Invaders, and waves infinitely repeat; the new feature I added to liven things up is a dodge roll that temporarily makes Disco Bird invulnerable and allows them to dodge incoming attacks.
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Programming Accomplishments
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Other Accomplishments
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Send me an email at awk481@gmail.com |
© 2024 Andrew Kohler